My Projects
Personal projects, game jams etc.
Created: August 2018
Made for the Ludum Dare 42 game jam, a 48 hour solo game jam where every part of the game: code, graphics, audio etc. are created from scratch by a solo developer within the 48 hour limit.
Created: October 2016
Developed during a rare period of down time around Halloween. Featuring zombies, skeletons & ghosts.
Created: May 2016
Warzone is a local multiplayer tank battle game created to experiment with Unitys multiplayer support.
Created: June 2015
A vehicle physics simulation using the new (at the time) wheel collider support added to Unitys physics engine.
Created: July 2012
My first look at HTML5, Hydrocarbon is a very simple puzzle game where you must link carbon atoms with sufficient surrounding hydrogen atoms to form the longest possible chains of stable hydrocarbons.
Created: February 2011
A comic book style turn based strategy game set in a humans vs. vampires vs. werewolves universe. Made in collaboration with Simon Butler.
Created: July 2011
Made for a workplace half day game jam this simple multiplayer game has players drive emergency service vehicles around a city responding to gradually worsening events. Cooperation is key!
Created: August 2011
Experimenting with hardware and low level programming.
Created: February 2009
At the height of the sudoku craze what programmer could resist writing a solver.
Created: August 2002
Simply called ship.exe this basic 3D scrolling shooter was the product of my first attempts to use OpenGL.