My Projects

Personal projects, game jams etc.

Created: January 2020

Just some ragdoll physics sillyness.

Created: August 2018

Made for the Ludum Dare 42 game jam, a 48 hour solo game jam where every part of the game: code, graphics, audio etc. are created from scratch by a solo developer within the 48 hour limit.

Created: October 2016

Developed during a rare period of down time around Halloween. Featuring zombies, skeletons & ghosts.

Created: May 2016

Warzone is a local multiplayer tank battle game created to experiment with Unitys multiplayer support.

Created: June 2015

A vehicle physics simulation using the new (at the time) wheel collider support added to Unitys physics engine.

Created: July 2012

My first look at HTML5, Hydrocarbon is a very simple puzzle game where you must link carbon atoms with sufficient surrounding hydrogen atoms to form the longest possible chains of stable hydrocarbons.

Created: February 2011

A comic book style turn based strategy game set in a humans vs. vampires vs. werewolves universe. Made in collaboration with Simon Butler.

Created: July 2011

Made for a workplace half day game jam this simple multiplayer game has players drive emergency service vehicles around a city responding to gradually worsening events. Cooperation is key!

Created: July 2011

The infamous keyboard thrasher!

Created: August 2011

Experimenting with hardware and low level programming.

Created: February 2009

At the height of the sudoku craze what programmer could resist writing a solver.

Created: August 2002

Simply called ship.exe this basic 3D scrolling shooter was the product of my first attempts to use OpenGL.